Victory!

First, I actually started this post like a week and a half ago but due to some work stuff I wasn’t able to finish my write up.

I have defeated the final dungeon! I didn’t really do much grinding to level up but I basically had to rely on the memo save.


This dungeon was intense though. Its a maze that runs you through all the fiends and then we get to the big boss, Chaos.


Chaos was a hard hitter. I had to do the fight three times and in the final round I lost everyone but Jon. But thankfully he is strong.

Eventually Chaos sank down and the world was safe once more! I was really surprised when it happened because I was sure I was going down.

The story came to an end and no one will remember a thing…

It was really a great experience to get to play this game. I do look forward to playing FFII. I have come to find a lot of inspirations for modern Final Fantasy games and my personal favorite RPG Legend of Dragoon.

In this game the White Mage turned White Wizard was essential to my game. You can change it so that you play without one. This I imagine is quite the challenge. Since I played with defaults Sansa, my white mage, was absolutely necessary to keep alive because she was the one who possessed the Life spell. I hoarded this one for boss fights so I could revive whoever.

In my experience with the later installments of the series I usually slack on my white mage because they’re so weak and in those games I can use Phoenix Down to revive.

There be no Phoenix Down though. And potions restore such a small amount that the Heal and Cure spells were more valuable in this game.

I also found myself using my Black Mage more who is another I generally don’t bother with in later games. However, the success odds seem to be much better in this first installment to the series. Sure the insta-death spells didn’t always hit but they had any success rate at all. They didn’t feel like total wastes of time to cast.

Petyr even proved useful enough to save me in a boss fight with one of his spells. For the longest time he was the only one able to cast Haste until Sam got upgraded to Ninja and was able to learn the ability as well.

Sam was quite possibly the more useless character of the game. Prior to becoming a Ninja, when he was only a thief, he maintained the second highest HP but honestly was very weak to attacks and would go down easily and often. Once he became a Ninja he did become more useful being able to cast Dark Magic spells and seeming to have gained some fortitude. I feel as though he did not live up to his given name.

Jon… where would I be without my Warrior turned Knight. He really was the powerhouse of this game. He could take a hit and he could dish them out. He also could equip some of the best weapons. He generally was the one who stayed standing through the fights and in the final battle he was the ONLY one still standing against Chaos.


All in all this was a great experience for the first game. I look forward to II!

To the Center of the World

Well I usually try to post on Sundays. I missed yesterday because I was trying like hell to finish the game. I’m 99% sure I’m on the final dungeon.

Anywho! So I went back into the Sunken Shrine for some more exploration I had missed a whole floor! I also got some leveling up done and… I fought water-

Yea… that’s right WATER.

Also found the Mermaids… they did exist! Still not a side quest or anything but killing the water fiend should in fact save them.

I also happened upon the Rosetta Stone and I didn’t have to pay $150+ for it. There was a doctor in Melmond who was very bothered I didn’t know who they were but in any case they were able to teach me the language of the “Hawkwing” people. Thus named because their city is on the part of the land that looks like the wing of a hawk. 

So as it turns out the Hawkwing were responsible for the Airship I’m floating around in. Is there any subtlety in them being the HawkWING people?  

Well despite having built the airship parking SUCKED. I had a long walk to get to their little city as you can see below.

I was able to pick up Holy and Flare though while there. They also gave me the bell so I could enter the Tower of Mirage.

But on the trek back to the ship I ran into some “Winter Wolves”. I couldn’t resist…

I got to the Tower of Mirage and worked my way up to the Floating City. Where I fought AIR. I can see why its so angry, its very brown, clearly there is some pollution going down.

That is NOT healthy air. It’s angry dirty air. And somehow I can defeat it with a sword but… yea… Air.

I did manage to defeat the air fiend and restored the final crystal. Petyr was the surprise hero of the fight with this fiend. I had picked up some spells before I went into the Tower and one of those spells was Break which petrifies an enemy. But much like Poison and Quake it is an insta-death attack. Needless to say I was surprised to find it worked on the boss because I am very used to newer games where Bosses are generally immune to such things. But not this one… So YAY! Good job Petyr. Everyone came out alive from this one.

There was also some great treasure in the Floating City and after I had missed that floor in the Sunken Shrine was a lot more careful here because I did not want to have to go back in. I managed to get some Adamantite which was NOT in a chest. It was just sitting there, on the ground.

I also fought a couple of other interesting enemies. The first being a Chimera. Chimera This thing cannot possibly be comfortable. It’s front feet are faces. Like seriously… those are faces.

I also came across Dark Flan. flan I hate fight flan in all the games. They’re such a pain to try and defeat sometimes. BUT They looked very different back in the day apparently.

The city also had a window. From this window you could see all the world below! And it was here that I got my cue for the final act of the game. Well to be honest I am assuming its the final act. I have defeated four fiends: earth, fire, water and air. I figure now its time to meet the puppet master. The crystals converged to one spot…world
But before I journey to the center of the world… I need to do some leveling up and I need to fill in some of the few remaining empty slots in my spells. I don’t know about this installment but my experience with Final Fantasy games, and honestly Square games in general, is the final fight is never a single fight. But instead a multi-stage fight. I want to be prepared.

Also I took the Adamantite to the only blacksmith I’ve come across in the game. He had his dream come true to work with it and gave me the resulting sword– Excaliber! King Arthur… eat your heart out.  excaliber

So this is where I am now. I have leveled up so everyone is level 30. I did make an attempt for the final dungeon however the foes I met just working my way through the maze to the boss proved to be a bit more than I was prepared for. I opted to call it a night for now. I’m going to try to do some more grinding and get my level up a little higher across the board then try again. I really hope to have a good result soon. I am so close to the end.

Inventory Control

So I haven’t done much but a little running around, some grinding and trying to build up some Gil so I can buy some level 7 and 8 spells.

As I wandered the world I went into a desert. In this desert I found a place with one item for sale… A bottled Faerie… it was very expensive — 50,000 gil.

I bought it… they now have no stock… But I guess at that price it just take one sale!

I did take on a side quest to save the mermaids… There were no mermaids and it wasn’t a side quest. It was just part of the main quest. I really just went to where the water fiend was. I actually defeated this one in one go, and NO deaths! Sam lived through this one! His first fiend battle survival! Yay! Clearly he is growing stronger. He may haul us up Mount Doom after all!

But I made too quick of an exit I think. I think I must have missed some chests or something key because the only places I can find that I haven’t visited I can’t get into.

I didn’t explore this one as well as I have others. I guess that will be my goal next time to dive back in… yes I wrote that.

But I did bring back the water crystal! Woo!

I Have the Pow-ah

I have spent a great deal of time playing today and yesterday. I went from level 13 to level 20 across the board (Jon actually reached level 21) before I went to fight the fire fiend. It did make the dungeon a little easier to take on but definitely still not easy.

In Mt Gulg I ran into some Piscodemons and their grey cousins, Mindflayers. I died a few times to be honest. So even at level 20 this dungeon was no piece of cake. But I made it through and I restored another crystal! Yay!

During my leveling up quest I did take that time to fill in some more of my spells as I was getting Gil left and right. I think the greatest difficulty with the magic is deciding which three spells to take with you. It was easy in some cases because Sansa and Petyr weren’t necessarily able to use certain spells as a white and black mage. But regardless I got every slot filled generally opting for attack spells over impairment spells. I rarely use things to paralyze or blind my enemies. The one spell I was surprised by was Poison.

The surprising thing about this was I kept seeing the name and thinking in terms of modern installments. I didn’t give it much mind. I figure “oh it will poison my enemy… maybe but I wanna get another spell first then I’ll get it.”

Well that was dumb. Turns out in Final Fantasy poison acts as an insta-death attack. Its not 100% guaranteed and if it does hit it doesn’t always hit every enemy if you’re fighting more than one. Needless to say though, this is awesome. Its not like poison now where your enemy will be hit every turn with X hp coming off and it may or may not kill them.

Petyr just became way more useful. And… well way more Littlefinger. He’s no good in a physical fight but you wanna get crafty his intelligence is through the roof and he will outmaneuver you if not eliminated quickly.

I made sure to get him Quake as well which works in the same way as Poison does. Insta-death, not guaranteed, and may hit some but not ALL enemies. Between the two Petyr can kick some serious butt.

I did also set him up with Reaper, which is Death. So yea, also insta-death but from the times I’ve used it the success rate is not very good and it targets only one enemy at a time while Poison and Quake target many.

I also tried out Muddle.

I feel like the results are like a spot the difference picture. Clearly if you’re confused you face the other way. This does kind of correspond to at least FFXV because those cactuars for the first timed quest kept confusing me, before I remembered I had an accessory for that, I would have to move the L stick the opposite direction to get Noct to go the way I wanted him to.

I also set up Sansa with some spells I generally focus on healing and dispelling ailments with her. I believe I got NulFrost because I had no other spell to buy for her, the other option had been something she couldn’t use.

In my great leveling excursion I also started to have enemies flee. To this point in this game I’d never had any enemy run away from me. I’d run from some but never the other way around. It felt nice. I felt powerful.

Six anacondas and three scorpions showed up to a fight. One fled shouting “Damnit what did you guys get me into?! You said we were going for ice cream!”

Then two more realized it was a sword fight and followed the first cursing the ones who stayed. And I killed the remaining. Yes… powerful.

So I was on a roll after Mt Gulg decided to try and keep going. I thought I was going to get another crystal but in the Ice Cavern but I was mistaken. I fought through hell to fight a giant eye. But it was totally worth it because I got a Levistone. Yes, that’s right. We all know where this is going… AIRSHIP time!

… Almost…

First I had to make my way to a desert to summon the beast up from the sands… why was it in the sand? I have no idea. But I’m not questioning it. I got an airship its cool.

Oh and I found out how to bring up the map finally. I don’t know if it was possible before the airship and I just didn’t think to try random combinations but apparently if you press Start and circle you can get the map to pop up. My controller isn’t very good and it had freaked out and somehow got it to pop up. So I started trying everything I could once it got it under control and well there was a map. I feel kind of dumb if this has been available this whole time cause all I’ve wanted was for a map. Now I have one. Maybe I had one… Dunno… got it now. That’s what matters. Yea. Made it bearable for myself.

So we took flight! Went and did some exploring of the world. Did this citadel of trials. It was a lot of running floor to floor the prize at the end? Rat’s Tail.

Got back to my nifty airship and floated off for more adventures… Well that rat’s tail apparently is the secret to getting an upgrade.

So Bahamut is a common summon in Final Fantasy. Well in the first game he’s hiding out and he takes your rat tail as a sign of your worthiness and gives the Light Warriors class promotions!

YAY! Now I actually can use some of the spells I haven’t been able to at other spots because they were for a white or black WIZARD. Yea… Sansa and Petyr, they wizards now. 

And let me just say… damn.

The difference in fighting with these new classes is extremely noticeable. Attacks that would have previously risked the lives of Sam, Sansa and Petyr are now doing only 15-30 damage instead of 30-110. Jon was always strong. I think he’s only ever died once on me. He may know nothing, sporting the lowest intelligence of the bunch, but dude can take a hit.

I thanked the Dragon King and went on my way. And now I have chosen to rest for the time being in the town of Onlak. I found a couple more seemingly unimportant wells. But I’m keeping an eye on them regardless.